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EXHIBIT A <br /> SCOPE OF WORK <br /> A. SCOPE OI' WORK: C;onsists of the complete cxterior painting of 1 23-Unit Studio/Aplrtment <br /> Building•�• 1 Manager Unit which includes: Flashing,fascias,downspputs,soffits,block walls,mela( <br /> ►uility R.entry doors;metal railings,metal posts,met�tl st�tir supports,block column and metal ladder <br /> to roof. <br /> Items Exeluded: All surfaces not listed in Scopc of Wark. <br /> 13. PRFPARA'1'lON <br /> �. Power wasl�complete cxtcrior to rerr�o��e aU loose paint,dirt,mildew;light chalk flnd <br /> cob��ebs. <br /> 2. Treat atl milcle���areas�vith chlorine and rinse with clear�vater. <br /> 3. Scrapc,wire brush and liand sand«�ood,metal and masonry surfaces as necded to remov� <br /> laose�aint,rust and dull sheen on glossy surfaces. <br /> 4. Caulk wood and block areas as needed. <br /> 5. Mask windows,li�;ht fix#tires,etc.to nrotect from pzint overspray and drips. <br /> C. PRIME:CUAT <br /> I. Spot prime bare wood,metal and patched arcas as needed. <br /> 2. Apply one(1)coat tinted primer to ra�v metal flashing. <br /> D. FINISH COAT <br /> 1. Appty one(I)fiilI coat flat ar lo�w�shee»ncrylic paint to block walls,saflit,downspouts and <br /> block column. <br /> 2. Apply one(1)full coat lo�i�sheen or semi-gloss aerylic paint to f7ashing�end fascias. <br /> 3. Apply hvo(Z)fal!coats rust inhihitir•e cname!to inetal d�ors a�id railin�s. <br /> 4. B�ck roll ali wall surfaces. <br /> E. MISCELLANF-.Ql7S NUTES <br /> 1. Matceials to be top of the linc 1:)unn-Edwards. <br /> 2. This prc�posal includes application of a twc�-tane body color scheme plus acc�nt 1t upper Gont <br /> areu of the buildin�. <br /> 3. Colq�-s ta 6e of your clioice and covcrF�$e as noted nbove. <br /> 4. City c�f Redwaad City l�avis B�con Bid Packa�c sgeciGcations are included in ll�is proposal. <br /> S. WAitRANTY:3 years on�V�ad Surfac�s/S years on Blc�cklStucco Surfaces. <br /> G. Job to be left ctean and neat. <br /> ATTY/AGR/2012.082/BROOCKER PAINTING AGREEMENT-1306 MAIN <br /> REV:06-22-12 VR <br /> Page 7 of 16 <br />