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AgdaPkt 2004-09-13
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AgdaPkt 2004-09-13
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7/16/2012 4:00:31 PM
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9/9/2004 1:08:06 PM
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CC Index
CC Index - Document Type
Agenda Packet
Date
9/13/2004
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, <br /> IIVIPACTS OF GAbIIN� <br /> A summary of the research revicwed on the subject of gaming aad the social, criminal, and <br /> economic iiupacts is provided in Attachmeut 5. While the dirxt revenue derived can <br /> eventually be assessed, the cost/benefit in terms of the quality of life of a community is less <br /> quantifiable. Often the broader question arises as to how to measure the social and economic <br /> impacts — on the local economy, the govemnient, the commuaity, th� family, or to the <br /> individuals? Police Captain Mike Callagy has pzcpazed a report summarizing gambiing's <br /> impacts on crime on a co*�+*�+»n�ty. (See Attachmcnt 1.) <br /> Social and Economic Imnacts <br /> In 1996 President Clinton authorized the National Gambling Impact Study Commission to conduct "a <br /> comprehensive legal and factual study of tho social and economic impacts of gambling in the Unitod States". <br /> Subsaquently, the Commission hired the National Opinion Research Ccnter (NORC� at the University of <br /> Chicago to compkte an extensive study of problem and pathological gambling. In the final report that was <br /> published in 1999, NORC estimated t]�at about 2.5 million adults are patlwlogical gamblers, another 3 <br /> million can be considered problem gamblers, and an additiona115 million are at risk for problem <br /> gambling. The report also stated the availability of a casino within 50 miles is associated with about <br /> double the prevalence of problem and pathological gamblers accordina to combined patron and telephone <br /> surveys completed. The report estimates tl�at pathological and problem gamblers in the United States cost <br /> society about "$5 billion per ycar and an additional $40 billion in lifetime costs for productivity <br /> reductions, social services, and creditor losses. However, these calculations are inadequate to capture the <br /> interfamilial costs of divorce and family disruption associa#ed with problem and pathological gambling." <br /> In 2001, additional research was cou�leted by Earl L. Grinols and David B. Mustard entitled Business <br /> Profitabiliry versus Social Profltability: Evaluating Industries with Fxternalities, The Case of Casinos <br /> assessed the social impacts of gaming. In addition to erime impacts, Crrinols sludied and reported on various <br /> social cosrs of gambling: <br /> • Business and Employment Costs: T'hese costs cover lost productivity on the job, lost time, and <br /> unemployment. A study showed between 21 and 36 percent of problem gamblcrs in treatinent have <br /> lost a job because of thcir gambling addiction (I.esieur,1998). <br /> • Banlauptcy: According to a stu,dy conducted by SMR Research Corporation {1997, P. 118), 20 <br /> percent of compulsive gamblers have filed for banlQUptcy as a result of gamUling losses. <br /> • Suicide: Lesieur (1992) concluded that problem and paihological gamblers have higher suicide rates <br /> than the gmeral public. Phillips ct al. (199'n found tbat Las Vegas deaths were 2.5 times more likely <br /> to be caused by suicide than in comparison to similar size cities. Studies also indicate that visitors to <br /> Atlantic City and Reao were respectively 1.75 and 1.5 times more likely to die by suicide than <br /> tourists to non-gambliag azeas. <br /> • Illness: Siclaiess associated with gambliag can consist of depression, stress, severe headaches, <br /> anxiety, iaitability, intestinal disorders, and caniiovasc�ilar disorders. These costs caa be bome by <br /> thc gamblor or as resource eosts when seeldng treatment. <br /> • Social Seivice Costs: Unemploymern, therapy/trcatme�, and other social service costs. <br /> • Governmcatal Direct Regulatory Cost: Costs associated with regulating the gaming industry <br /> Page 5 <br />
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