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<br />SA <br />Page 16 <br />Finally, good downtowns are walkable. What does "walkable" mean? Technically you can walk <br />just about anywhere, right? That is true. But to be truly walkable, a place must be inviting to <br />walkers and must provide them with comfort, security, and interest. Sidewalks must not only be <br />present, but they must be sufficiently wide. Street trees and awnings should protect from the sun <br />and rain. Parked cars should protect them from traffic. Storefronts and architecture should offer <br />visual interest. The street pattern should be fine grained and interconnected so that pedestrians <br />can take direct routes to their destination. When all of these factors are in place, a downtown is <br />truly walkable. <br />Fortunately, Downtown Redwood City has all of the&e traits and is building on them as we <br />speak. Downtown Redwood City is already a "park once" environment and effective parking <br />requirements will capitalize on this quality and enhance it. This is critical, because park-once <br />environments have many advantages. First, they simply require fewer parking spaces. A given <br />number of shops and restaurants will require fewer parking spaces if they are clustered together <br />in a park-once downtown environment than they would if they were scattered about the <br />landscape in the typical fashion. This saves businesses, property owners, and the City a lot of <br />money because, as we discussed earlier, parking is expensive. In addition to cost savings, having <br />fewer parking facilities makes an area much more attractive. Also, with fewer parking lots come <br />fewer driveways cutting across sidewalks, which adds to pedestrian comfort and safety. <br />Finally, and perhaps most importantly, by encouraging people to park once and walk to all <br />subsequent destinations, we add bodies to the sidewalk. Why is this important? There are several <br />reasons. First, it gives merchants an opportunity for "customer sharing." If people walk by a <br />business on their way to somewhere else, that business has the opportunity to attract the <br />customer in and sell them something, too. (Mall designers are keenly aware of this phenomenon, <br />and that is why anchor stores are located far from each other, with the smaller shops in between). <br />If the customer parks at each destination and never hits the sidewalk, this opportunity doesn't <br />exist. Second, it adds safety to the area. A busy sidewalk is a safe sidewalk. Danger (or the <br />perception of danger) lurks when a street is\deserted, but in the company of your fellow citizens <br />you can be assured of a good level of security. Lastly, to paraphrase the great urbanist Jane <br />Jacobs, life attracts life, and dullness repels life. People like to be in the presence of other people, <br />and by creating a park once environment we create busy sidewalks which are an attraction in <br />themselves and will encourage more people to visit Downtown. <br />Shared Parkina <br />In cities there are many different types of land uses, such as offices, cinemas, shops, restaurants, <br />and hotels. Each of these uses tends to have differing peak use periods. Offices, for example, are <br />busiest during the weekdays until 5:00 P.M. or so. Cinemas, by contrast, tend to be inactive in <br />the morning, mellow in the afternoon, and lively at night and on the weekends. Hotels are <br />relatively idle during the day and need a lot of parking over night, while everything else is <br />empty. This all applies to downtowns and non-downtowns alike. <br />In non-downtown areas, each property acts as a self-contained unit and is usually pretty large. <br />Walking from one property to another isn't realistic or desirable, because some shopping centers <br />'Pt}~~ 9 <br />-... + --_.. --~.,+- '-. --------..,... -......-.----".. -~,._'~---...__.'._--_...__.__._-~".. . <br />-, <br />