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8.A. - Page 23 <br /> ATTACHMENT 1 <br /> required if it necessitates the demolition of existing structures <br /> which are within the necessary setback area, and which are not <br /> intended to be removed as part of the proposed project. <br /> Section 13. Section 2.8.3-C-2 is hereby amended to read as follows: <br /> 2. Guidelines <br /> a. The Building Base Length Articulations should be created using a <br /> pilaster. Building Base Pilasters should have the following <br /> characteristics: <br /> • The horizontal width of a protruding pilaster or pier should be at <br /> least 18 inches wide, but should not exceed 4 feet in width. <br /> • The depth of the protruding pilaster should be at least 12 <br /> inches �z ^f �ho r�iloc��+r�l�h /coo Ruilrlinn Roco Diloc�� <br /> �• <br /> • A Plinth treatment, as described above. <br /> • A cap treatment, such as a darker color, a visible thickening, a <br /> crown mold, or a column capital. <br /> Section 14. Section 2.8.3 is hereby amended to add the following subsection (F) <br /> after subsection (E): <br /> F) General Private Frontage Regulations <br /> 1. Standards <br /> a. All street-facing or public open space-facing portions of <br /> the ground floor fa�ade between Building Base Length <br /> Articulation elements shall be known as a Building Base <br /> Bay. Each Building Base Bay shall have one designated <br /> Private Frontage type. One Building Base Bay may not be <br /> divided between two Frontage Types, establishments, or <br /> dwelling units. <br /> b. A property's permitted Private Frontage Types are <br /> determined by Corridor Type as shown within the Fa�ade <br /> Composition Regulation Chart. All permitted Frontage <br /> Types for a single Corridor Type are allowed either a/one <br /> or in combination with any other permitted Frontage Type <br /> within a single building or along the property frontage of <br /> the specified Corridor Type. All portions of the ground <br /> ATTY/RES0.2237/AMENDING BOOK II OF THE DTPP <br /> REV:05-10-12 VR <br /> Page 15 of 21 <br />